Format Converter
Convert between 360° image projection formats
Last updated: 2026-03-13
Format Converter
Overview
Convert between 360° image projection formats without AI processing. GPU-accelerated mathematical remapping — instant results, no model download required.
Supported Formats
Input Formats
- Equirectangular — Standard 2:1 360° format (most common)
- Fulldome (Domemaster) — Circular fisheye for planetarium domes
- Fulldome Angular — Angular fisheye variant
- Cubemap Cross — 6-face cube unfolded into a cross layout
Output Formats
- Equirectangular — Universal 360° interchange format
- Fulldome (Domemaster) — For planetarium projection
- Fulldome Angular — Angular fisheye variant
- Cubemap Cross — For game engines, VR applications
- Rectilinear — Standard flat/perspective view extraction
Conversion Types
Equirectangular ↔ Cubemap
Convert between the standard 360° format and 6-face cubemap layout. Useful for game engine integration (Unity, Unreal, Godot).
Equirectangular ↔ Fulldome
Convert for planetarium dome projection. Supports both standard domemaster and angular fisheye variants.
Rectilinear Extraction
Extract a flat (perspective) view from any direction in a 360° image: - Set field of view angle (how wide the crop) - Set look direction (yaw + pitch) - Output is a standard flat image — use for social media, prints, previews
Usage
- Navigate to the Format Converter tab
- Select input format
- Select output format
- Upload or select source image
- Configure parameters (FOV, direction for rectilinear)
- Preview result
- Export converted image
Technical Notes
- All conversions route through equirectangular as interchange format
- GPU-accelerated via CuPy CUDA kernels
- Professional-grade quality at any resolution up to 8K
- No AI model required — pure mathematical remapping
- Supports batch conversion via API