Output

Save, name, publish, and export completed renders

Last updated: 2026-08-24

The Output module controls final image format, target resolution, file naming, and destination settings. Output workflows also include publishing renders and exporting completed sequences.

Render export

The render Export dialog writes PNG, JPG, Radiance HDR, and OpenEXR. It can also convert the equirectangular source to cubemap cross or six faces, fulldome, rectilinear, or stereographic output.

Expand to true HDR (Alpha)

For native-size equirectangular HDR or EXR exports with no pan, tilt, or roll, enable Expand to true HDR. This is inverse tone mapping for image-based lighting; it expands display-referred range but does not recover original capture data. Choose the built-in Classical ITM model or download GMNet, set an exposure range from 2 to 16 stops, and optionally enable Light source boost.

The Unreal Engine (HDRI) preset selects native-size equirectangular Radiance HDR, zero orientation, Classical ITM, an 8-stop range, and light-source boost. HDR expansion needs any valid licence. Plain export is not licence-gated.

Guides

  • Naming configures filename tokens and output locations.
  • Gallery Publishing explains sharing a render. Sequence export guidance appears in editions where Sequence workflows are enabled.
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