Directional Tiles

Geometry-driven directional prompts using polyhedra faces and Qwen2.5-VL vision

Last updated: 2026-07-11

Directional Tiles

What It Is

Directional Prompt Mode lets you assign different prompts to different viewing directions instead of one prompt for the whole image. It uses Qwen2.5-VL, a local vision model, to drive geometry-based prompting across polyhedra face-center directions.

Each polyhedron face points to a specific direction on the sphere. You assign a prompt per face, and the AI generates content matching each direction -- different sky, ground, and everything between.

How It Works

The equirectangular image is divided into directional zones based on polyhedra geometry:

  1. Pick a polyhedron -- 14 shapes available, from Cube (6 faces) to Goldberg GP(3,0) (92 faces). More faces = finer directional control, slower generation.
  2. Assign prompts per face -- each face maps to a {yaw, pitch, prompt} point. Editable, deletable, freely reorderable.
  3. Prompts blend across the sphere -- between face centers, prompts blend smoothly. No hard seams.

Available shapes and their face counts:

Shape Faces Best For
Cube 6 Quick cardinal sweeps
Dodecahedron 12 Fast expressive coverage
Rhombic Dodecahedron 12 Alternate 12-direction layout
Truncated Octahedron 14 Balanced directional spread
Icosahedron 20 Standard polyhedra coverage
Rhombicuboctahedron 26 Dense sampling
Truncated Icosahedron 32 High-quality detail
Chamfered Dodecahedron 42 Very dense coverage
Disdyakis Dodecahedron 48 Ultra-dense hemisphere
Pentakis Dodecahedron 60 Fine-grain directional
Deltoidal Hexecontahedron 60 Alternate 60-face layout
Rhombicosidodecahedron 62 Maximum traditional polyhedra
Goldberg GP(2,1) 72 Ultra quality
Goldberg GP(3,0) 92 Maximum quality

PolyhedraTileControls

The PolyhedraTileControls panel shows an interactive list of all face-direction tiles. Each tile card displays its direction (yaw/pitch), assigned prompt, and Describe status.

  • Clickable face targets -- click any tile to select it and jump the viewer to that direction.
  • AimOverlay -- a 3D overlay on the input preview that highlights which polyhedron face corresponds to your current view direction.
  • PolyhedraPreview -- a rotatable 3D solid rendering showing all face center points. Hover or click faces to see their prompts.
  • Editable point list -- every generated point is editable and deletable. Add or remove directions freely.

Qwen2.5-VL Describe

Click Describe on a tile to have Qwen2.5-VL analyze what is currently visible in that direction and suggest a prompt. No API key required -- everything runs locally on your GPU.

  • How it works -- the app perspective-crops your equirectangular input at the face-center direction, runs Qwen2.5-VL on the crop, and writes a prompt describing the content.
  • Batch describe -- use Describe All to run Qwen2.5-VL on every face in one batched session. All directional prompts populate at once.
  • Describe cache -- results are content-addressed by SHA-256 hash of the input image and cached in an LRU cache of 256 entries. Describe the same image with the same polyhedron again and results return instantly -- no Qwen reload.
  • Qwen2.5-VL is the only describe provider. Requires ~11 GB VRAM. Install it from the Pipelines page.

Cosine-Weighted Prompt Interpolation

Between tile centers, directional prompts blend using cosine-weighted interpolation. Each point on the sphere gets a weighted mix of nearby prompts based on angular distance, with influence falling off smoothly by cosine. No hard seams between directional zones.

When Semantic Blend is enabled (available on supporting pipelines), directional prompts blend in CLIP embedding space via spherical_mean for a spatially coherent baked latent field across the entire sphere. On pipelines without semantic blend support, it degrades automatically to weighted text concatenation.

Image Offset Interaction

Directional prompts stay anchored to absolute sphere directions. When you offset (pan/rotate) the image, the image moves under the fixed prompt grid:

  • Your "sky" prompt always points up, regardless of where the image content sits.
  • Your "ground" prompt always points down.
  • Changing your view angle or panning the image never invalidates your directional prompt set.
  • Regenerate prompts only when you load a different input image.

The image offset (yaw, pitch, roll) is applied live at render time. The prompt grid is world-space absolute; the image is camera-space relative.

Generate Flow

  1. Pick a polyhedron -- select the shape that matches your desired directional granularity.
  2. Place directional prompts -- type prompts per face, or leave some blank to inherit the global prompt.
  3. Optional: Describe -- click Describe or Describe All to let Qwen2.5-VL analyze each direction and suggest prompts.
  4. Click Generate -- the AI fills each direction according to its assigned prompt, blended smoothly across the sphere.
  5. Review -- check the result in the viewer. Edit prompts and regenerate specific directions as needed.

Tile Ordering Strategies

14 strategies control the order in which tiles are generated. The order affects how adjacent tiles influence each other during processing:

Strategy Behavior
original Template's default order
latitude_rings Top to bottom by latitude
latitude_rings_reverse Bottom to top by latitude
spiral Spiral outward from center
radial_from_point Radiating from a chosen point
custom Manually specified order
sweep_front_back Front to back sweep
sweep_back_front Back to front sweep
sweep_left_right Left to right sweep
sweep_right_left Right to left sweep
equator_out Equator outward to poles
poles_in Poles inward to equator
max_spread Maximize distance between consecutive tiles
checkerboard Alternating checkerboard pattern
random Randomized order

Works with all diffusion pipelines (SDXL, SD3.5, SD2.1, SD1.5, FLUX, Z-Image Turbo, Qwen-Image).

When placing or inspecting directional points in the viewer/navigator:

  • FOV footprint shows which part of the sphere a direction “owns” for blending — widen FOV to soften borders; narrow to keep a direction local.
  • Neighbour influence (cosine-weighted blend) mixes adjacent direction prompts between centers so you do not get hard walls.
  • Place-and-describe workflows: drop a direction, write its prompt, then let auto-fill or AI transform expand the set — product language is Directional.

Upscaling vocabulary (when chaining after directional work)

Do not treat “upscale” as one button:

Path What it is
Upscaling module Real-ESRGAN in the render module chain — any valid license
Real-ESRGAN pipeline Standalone processor, not the module defaults
Graph ladder Derivation steps that may include upscale nodes
360-LoRA cell upscale Prep-time upscale on LoRA input, separate from final module upscale

See Upscaling.

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