About 360 Hextile

Learn about 360 Hextile — desktop application for building production 360° worlds on your own GPU

Last updated: 2026-08-24

360 Hextile is a desktop application for building 360° worlds and environments using sphere-space hexagonal tile processing. It runs entirely on your GPU — no cloud uploads, no subscriptions, no per-render fees.

What is 360 Hextile?

360 Hextile starts from a text prompt or an imported equirectangular image, maps it onto hexagonal tiles on a polyhedral sphere-space mesh (picker default Dodecahedron), processes each tile with diffusion models, and recombines them into stylized 360° worlds. Neighbours share context so boundaries are addressed by geometry rather than patched as a flat rectangle afterward.

Key Features

  • Polyhedral 360° tiling: Sphere-space hexagonal tiles reduce hard boundary artifacts (mechanism, not an absolute quality warranty)
  • 7 production-ready AI model families: SDXL, SD 3.5, SD 2.1, SD 1.5, FLUX.1 Schnell, FLUX.2 Klein, Z-Image Turbo; Qwen-Image and Chroma1-HD are Alpha; Real-ESRGAN is an Alpha upscaler
  • Local generation: Runs on your NVIDIA GPU. Images and prompts are not uploaded to a 360 Hextile cloud render pipeline.
  • One-Time Purchase: Standard only at launch (full $360; beta list $180 when beta is active). No subscriptions, no cloud fees. Pro is not for sale at launch.
  • GPU Accelerated: CUDA-powered processing
  • Creative Controls: Pipeline-specific ControlNet, LoRA support, Directional prompts (Alpha), multi-pass rendering

Technology

Why Hexagons?

Hexagonal tiling offers several advantages over traditional square grids:

  • Better Coverage: More efficient sphere packing with fewer tiles needed
  • Fewer Seams: Less visible boundaries than square tiles
  • Even Distribution: Balanced detail across the entire panorama
  • Natural Geometry: Geodesic patterns inspired by nature

How It Works

  1. Start from a text prompt (360 LoRA or Pattern) or import an equirectangular image
  2. Choose a factory template (default Dodecahedron) and a pipeline
  3. Configure prompt, strength, and other settings
  4. Render — each hexagonal tile is processed on your GPU
  5. Export the equirectangular result

Use Cases

  • Skyboxes & Skymaps: HDRIs, skydomes, and environment maps for 3D engines
  • Game Development: Immersive environments for Unreal Engine, Unity, and Godot
  • VR World Design: Virtual reality backgrounds for VRChat, Meta Quest, and more
  • Architecture Visualization: Dramatic skies and stylized backdrops for ArchViz
  • 3D Render Backgrounds: Environments for Blender, Cinema 4D, Maya, and 3ds Max
  • Digital Art: Explore impossible landscapes and surreal panoramic worlds

Made by Studio Phong

360 Hextile is developed by Studio Phong.

Support

Esc
Searching...
No results found.
Type to search the documentation
Navigate Select Esc Close

We use cookies for analytics to understand how visitors use our site. Privacy Policy