About 360 Hextile

Learn about 360 Hextile — desktop application for building production 360° worlds on your own GPU

Last updated: 2026-08-24

About 360 Hextile

360 Hextile is a desktop application for building 360° worlds and environments using sphere-space hexagonal tile processing. It runs entirely on your GPU — no cloud uploads, no subscriptions, no per-render fees.

What is 360 Hextile?

360 Hextile takes equirectangular 360° images, breaks them into hexagonal tiles on a polyhedral sphere-space mesh, processes each tile with diffusion models, and recombines them into stylized 360° worlds. Neighbours share context so boundaries are addressed by geometry rather than patched as a flat rectangle afterward.

Key Features

  • Polyhedral 360° tiling: Sphere-space hexagonal tiles reduce hard boundary artifacts (mechanism, not an absolute quality warranty)
  • 7 production-ready AI model families: SDXL, SD 3.5, SD 2.1, SD 1.5, FLUX.1 Schnell, FLUX.2 Klein, Z-Image Turbo; Qwen-Image and Chroma1-HD are Alpha; Real-ESRGAN is an Alpha upscaler
  • Local generation: Runs on your NVIDIA GPU. Images and prompts are not uploaded to a 360 Hextile cloud render pipeline.
  • One-Time Purchase: Standard only at launch (full $360; beta list $180 when beta is active). No subscriptions, no cloud fees. Pro is not for sale at launch.
  • GPU Accelerated: CUDA-powered processing
  • Creative Controls: Pipeline-specific ControlNet, LoRA support, Directional prompts (Alpha), multi-pass rendering

Technology

Why Hexagons?

Hexagonal tiling offers several advantages over traditional square grids:

  • Better Coverage: More efficient sphere packing with fewer tiles needed
  • Fewer Seams: Less visible boundaries than square tiles
  • Even Distribution: Balanced detail across the entire panorama
  • Natural Geometry: Geodesic patterns inspired by nature

How It Works

  1. Upload an equirectangular 360° image
  2. Choose a template (20, 32, or 44 tiles) and AI model
  3. Configure your prompt, strength, and creative settings
  4. Process — each hexagonal tile is enhanced individually with AI
  5. Export your equirectangular panoramic result

Use Cases

  • Skyboxes & Skymaps: HDRIs, skydomes, and environment maps for 3D engines
  • Game Development: Immersive environments for Unreal Engine, Unity, and Godot
  • VR World Design: Virtual reality backgrounds for VRChat, Meta Quest, and more
  • Architecture Visualization: Dramatic skies and stylized backdrops for ArchViz
  • 3D Render Backgrounds: Environments for Blender, Cinema 4D, Maya, and 3ds Max
  • Digital Art: Explore impossible landscapes and surreal panoramic worlds

Made by Studio Phong

360 Hextile is developed by Studio Phong.

Support


Ready to get started? See pricing · Getting Started Guide

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