About 360 Hextile
Learn about 360 Hextile — desktop application for building production 360° worlds on your own GPU
Last updated: 2026-08-24
360 Hextile is a desktop application for building 360° worlds and environments using sphere-space hexagonal tile processing. It runs entirely on your GPU — no cloud uploads, no subscriptions, no per-render fees.
What is 360 Hextile?
360 Hextile starts from a text prompt or an imported equirectangular image, maps it onto hexagonal tiles on a polyhedral sphere-space mesh (picker default Dodecahedron), processes each tile with diffusion models, and recombines them into stylized 360° worlds. Neighbours share context so boundaries are addressed by geometry rather than patched as a flat rectangle afterward.
Key Features
- Polyhedral 360° tiling: Sphere-space hexagonal tiles reduce hard boundary artifacts (mechanism, not an absolute quality warranty)
- 7 production-ready AI model families: SDXL, SD 3.5, SD 2.1, SD 1.5, FLUX.1 Schnell, FLUX.2 Klein, Z-Image Turbo; Qwen-Image and Chroma1-HD are Alpha; Real-ESRGAN is an Alpha upscaler
- Local generation: Runs on your NVIDIA GPU. Images and prompts are not uploaded to a 360 Hextile cloud render pipeline.
- One-Time Purchase: Standard only at launch (full $360; beta list $180 when beta is active). No subscriptions, no cloud fees. Pro is not for sale at launch.
- GPU Accelerated: CUDA-powered processing
- Creative Controls: Pipeline-specific ControlNet, LoRA support, Directional prompts (Alpha), multi-pass rendering
Technology
Why Hexagons?
Hexagonal tiling offers several advantages over traditional square grids:
- Better Coverage: More efficient sphere packing with fewer tiles needed
- Fewer Seams: Less visible boundaries than square tiles
- Even Distribution: Balanced detail across the entire panorama
- Natural Geometry: Geodesic patterns inspired by nature
How It Works
- Start from a text prompt (360 LoRA or Pattern) or import an equirectangular image
- Choose a factory template (default Dodecahedron) and a pipeline
- Configure prompt, strength, and other settings
- Render — each hexagonal tile is processed on your GPU
- Export the equirectangular result
Use Cases
- Skyboxes & Skymaps: HDRIs, skydomes, and environment maps for 3D engines
- Game Development: Immersive environments for Unreal Engine, Unity, and Godot
- VR World Design: Virtual reality backgrounds for VRChat, Meta Quest, and more
- Architecture Visualization: Dramatic skies and stylized backdrops for ArchViz
- 3D Render Backgrounds: Environments for Blender, Cinema 4D, Maya, and 3ds Max
- Digital Art: Explore impossible landscapes and surreal panoramic worlds
Made by Studio Phong
360 Hextile is developed by Studio Phong.
Support
- Documentation — Complete user guide
- FAQ — Frequently asked questions
- Troubleshooting — Fix common problems
- Discord Community — Chat with the community and get product support
- Contact — Get in touch