Agent Mode & MCP

Run 360 Hextile Workflows from Claude Code, Codex, Grok, or another local MCP client

Last updated: 2026-10-05

Alpha — available for testing and feedback. Its tools and setup may change.

360 Hextile's 360-hextile plugin lets your AI coding agent open and run the same .hextile.json Workflow files used by the desktop studio. It uses MCP (Model Context Protocol) over local stdio. Merge, validation, queueing, and rendering stay in the running 360 Hextile app on your NVIDIA GPU.

This is separate from AI Copilot. Copilot is the chat panel inside the app. MCP is the external automation interface used by Claude Code, Codex, Grok, or another MCP client.

MCP cannot operate Layers, create layers, commit a Layers draft, or run Generate Layer. Inventing a sticker is the in-app Generate Layer pane. generate_seed is a 360-LoRA equirect seed, not Generate Layer. MCP cannot run Clone from…. That copy lives on the Spot Selection card in Spot Editing.

Before you start

  • Install and launch 360 Hextile. The local app API must be running.
  • Keep the Workflow and its input files on this computer.
  • Install 360-hextile in the agent host you use.
  • Leave Agent Mode / MCP follow off for headless work, or turn it on if you want the open studio to follow the agent's current render.

There is no cloud renderer or public remote-control service in this path. The MCP server is a thin local proxy to 127.0.0.1:8000.

Install the plugin

Claude Code

Run these as two separate commands:

/plugin marketplace add ansonphong/360-hextile-plugins
/plugin install 360-hextile@360-hextile

Codex

Codex 0.34.0 or later can install from the public package checkout:

git clone https://github.com/ansonphong/360-hextile-agent.git
cd 360-hextile-agent
python3 codex/install.py

Restart Codex, then confirm that the hextile MCP server is connected. The installer also adds the Hextile skill. Use python3 codex/install.py --uninstall to remove both entries.

Grok

grok plugin marketplace add ansonphong/360-hextile-plugins
grok plugin install 360-hextile --trust

Enable 360-hextile in Grok's plugin settings after installation.

Run your first Workflow

The reliable sequence is list → get → validate → run → status:

  1. list_workflows lists builtin, user, and project Workflow shelves.
  2. get_workflow returns the full Workflow and its editable fields.
  3. validate_config dry-runs the same merge and validation used by a real run.
  4. run_workflow queues the GPU job. A live run needs a valid, non-empty input path.
  5. get_status reports the run until it is completed, failed, cancelled, or crashed.

Send a workflow_id, its origin, and only the overrides you want to change. Objects merge. Arrays replace the existing array; they do not append. The app remains the authority for defaults, validation, model availability, and GPU execution.

Agent Mode follow

Agent Mode is opt-in and off by default. Turn on MCP follow under Help or Settings when you want the running studio to open and follow the agent's local render work. Leave it off when you want the run to remain headless.

  • Take control stops the studio from following the agent. It does not stop the render.
  • Cancel stops the active GPU work.
  • Agent Mode follow is not Copilot Auto and does not give the agent unrestricted UI control.

Shader Workshop

For complete native Shader files, use the installed shader skill (/360-hextile:shader on Claude Code) on Claude Code, Grok Build or Codex, using the host's observed picker/command syntax. The 360-hextile skill remains the Workflow hub. Install stays the 360-hextile blocks above; there is no second plugin.

360 Shaders explains MCP Follow, the separate whole-asset source grant, open/negotiate → native edit → complete registration → located diagnostics/repair → review → human Apply. The existing get_guide names are best-practices, recipes, workflow-schema and website-index. Require actual installed tool discovery, acknowledged workspace schema 2 and executable source-modules/1; source tests and guide text do not certify released shared-filesystem/GPU/provider support. Keep legacy workspace v1 unchanged; unsupported modular assets refuse rather than flatten.

Shader Workshop follow is not run_workflow. Registration does not save; only the human Applies. The agent does not Import. Hextile MCP does not commit Git; external native Git needs your instruction. One Project-root Git repository can hold many complete tracked workspaces with stable IDs, metadata, Looks, provenance, resources, all sequence frames and originals. Ignore local history only after every covered Shader has complete portable conversion; mixed legacy Projects use explicit per-asset policy.

See Project Git, clone/first Apply and history, and accepted bundle sharing. Git restore requires fresh registration/review/Apply. Editor Undo, checkpoint Revert and Git history are separate. Export contains the complete accepted snapshot, including unused files and all referenced frames; it never exports a dirty workspace or Git HEAD. Open/Add Shader Bundle loads a .hexshader; Import mints a panorama.

Troubleshooting

  • Agent cannot connect: launch 360 Hextile first, then restart or reconnect the MCP client.
  • Workflow validation fails: run get_workflow, keep the original structure, and send a smaller override. Remember that arrays replace wholesale.
  • Run stays headless: this is normal while MCP follow is off. Turn on Agent Mode if you want the studio to follow it.
  • Input path error: use an existing local file path that the running app can read.

See the Agent Mode feature page for the full tool map and worked recipes.

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