360 Hextile Documentation
Welcome to the 360 Hextile documentation. Learn how to build production 360° worlds using sphere-space hexagonal tile processing on your own GPU.
Getting Started
Getting Started Guide
New to 360 Hextile? Start here for installation, setup, and your first render.
- System requirements (CUDA-capable NVIDIA GPU; VRAM depends on pipeline — SDXL, the default model, needs about 12 GB)
- Downloading and installing
- License activation
- Your first 360° render
Creating Renders
How a render is created end-to-end — input, modules, and output.
Diffusion Pipelines
Learn about the available AI pipelines and when to use each.
- 7 production-ready model families: SDXL, SD 3.5, SD 2.1, SD 1.5, FLUX.1 Schnell, FLUX.2 Klein, Z-Image Turbo
- Qwen-Image (Alpha) is available in Alpha builds for testing and feedback
- Plus Real-ESRGAN Alpha upscaling (not a model family)
Hextile Templates
Understand hexagonal tile templates and how to choose the right one.
- 44_4K — High detail (44 tiles, 4K resolution)
- 32_3K — Balanced (32 tiles, 3K resolution)
- 20_2K — Fast processing (20 tiles, 2K resolution)
Application workspace
- Projects — Project files and session organization
- Derivation Graph — Visual history of derived variants
- Spot Editing — Shape, template, or AI Cutout masks; durable drafts and variations
- Tile Preview — Face drafts, filmstrip, next-face Render rules
- GPU Management — VRAM, device selection, and load
- Directional Tiles — Alpha directional prompt interpolation, Aim overlays, and prompt placement
- Tags — Organize library assets with tags
- Presets — Save and recall module settings
- Library Lifecycle — Import, trash, and retention
- Interface Overview — Shell layout and navigation
- Settings — Models, paths, and preferences
- Agent Mode & MCP — Run local Workflows from Claude Code, Codex, or Grok
Modules & input
- Input Sources — Single image, Pattern, or 360 LoRA
- Modules — Optional module compatibility by pipeline
- Channels — Depth for fog and ControlNet
- ControlNet — Depth-guided generation
- De-Pinch — Pole pinch correction
- Image Offset — Shift the panorama origin
- Upscale — Real-ESRGAN Alpha (any valid license — not Pro-only)
- Output Naming — Customize file naming patterns
Key Features
Local GPU Diffusion Processing
- Sphere-space 360° Tiling: Hexagonal projection reduces visible boundary artifacts
- Directional Prompts (Alpha): Directional prompt interpolation and Aim overlays for natural scenes
- LoRA Support: Fine-tune output with LoRA adapters
- Multiple Templates: 20, 32, or 44 tile configurations
Desktop Application
- 100% Local: Everything runs on your GPU — no cloud uploads
- Real-Time Progress: Watch tiles complete as they render
- GPU Accelerated: CUDA-powered processing via CuPy
- Windows 10/11: Native desktop application
Creative Tools
- Pattern: 100+ procedural seed generators and 365 built-in presets for seed patterns
- Multi-Pass Rendering: Chain multiple diffusion passes with different settings
- ControlNet: Pipeline-specific structural guidance for SDXL, SD 2.1, SD 1.5, and Qwen-Image Alpha
- IP-Adapter (Alpha): Image-guided style conditioning for SDXL and SD 1.5
License note
Any valid license unlocks full resolution and Real-ESRGAN — no resolution gate by licence tier. Pro (not for sale at launch) will add sequences (image sequences & animation) and 4 machine activations (Standard has 2). There is no STD-8K / PRO-16K license split.
Need Help?
- User Guide — Complete walkthrough
- FAQ — Common questions answered
- Troubleshooting — Fix common problems
- Updates — Desktop app update flow
- Copilot — In-app AI assistant
- Agent Mode & MCP — External local Workflow automation
Ready to create stunning 360° content? See pricing · Get started guide