360 Hextile Documentation

Welcome to the 360 Hextile documentation. Learn how to build production 360° worlds using sphere-space hexagonal tile processing on your own GPU.

Getting Started

Getting Started Guide

New to 360 Hextile? Start here for installation, setup, and your first render.

  • System requirements (CUDA-capable NVIDIA GPU; VRAM depends on pipeline — SDXL, the default model, needs about 12 GB)
  • Downloading and installing
  • License activation
  • Your first 360° render

Creating Renders

How a render is created end-to-end — input, modules, and output.

Diffusion Pipelines

Learn about the available AI pipelines and when to use each.

  • 7 production-ready model families: SDXL, SD 3.5, SD 2.1, SD 1.5, FLUX.1 Schnell, FLUX.2 Klein, Z-Image Turbo
  • Qwen-Image (Alpha) is available in Alpha builds for testing and feedback
  • Plus Real-ESRGAN Alpha upscaling (not a model family)

Hextile Templates

Understand hexagonal tile templates and how to choose the right one.

  • 44_4K — High detail (44 tiles, 4K resolution)
  • 32_3K — Balanced (32 tiles, 3K resolution)
  • 20_2K — Fast processing (20 tiles, 2K resolution)

Application workspace

Modules & input

Key Features

Local GPU Diffusion Processing

  • Sphere-space 360° Tiling: Hexagonal projection reduces visible boundary artifacts
  • Directional Prompts (Alpha): Directional prompt interpolation and Aim overlays for natural scenes
  • LoRA Support: Fine-tune output with LoRA adapters
  • Multiple Templates: 20, 32, or 44 tile configurations

Desktop Application

  • 100% Local: Everything runs on your GPU — no cloud uploads
  • Real-Time Progress: Watch tiles complete as they render
  • GPU Accelerated: CUDA-powered processing via CuPy
  • Windows 10/11: Native desktop application

Creative Tools

  • Pattern: 100+ procedural seed generators and 365 built-in presets for seed patterns
  • Multi-Pass Rendering: Chain multiple diffusion passes with different settings
  • ControlNet: Pipeline-specific structural guidance for SDXL, SD 2.1, SD 1.5, and Qwen-Image Alpha
  • IP-Adapter (Alpha): Image-guided style conditioning for SDXL and SD 1.5

License note

Any valid license unlocks full resolution and Real-ESRGAN — no resolution gate by licence tier. Pro (not for sale at launch) will add sequences (image sequences & animation) and 4 machine activations (Standard has 2). There is no STD-8K / PRO-16K license split.

Need Help?


Ready to create stunning 360° content? See pricing · Get started guide

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