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360 Hextile Documentation

Build production 360° worlds with sphere-space hexagonal tile processing on your own GPU

Key Features

Local GPU Diffusion Processing

  • Sphere-space 360° Tiling: Hexagonal projection reduces visible boundary artifacts
  • Directional Prompts (Alpha): Directional prompt interpolation and Aim overlays for natural scenes
  • LoRA Support: Fine-tune output with LoRA adapters
  • Multiple Templates: factory polyhedra — Dodecahedron (default, 12), Truncated_Icosahedron (32), Goldberg_GP_2_1_72 (72), up to Goldberg_GP_3_0 (92)

Desktop Application

  • 100% Local: Everything runs on your GPU — no cloud uploads
  • Real-Time Progress: Watch tiles complete as they render
  • GPU Accelerated: CUDA-powered processing via CuPy
  • Windows 10/11: Native desktop application

Creative Tools

  • Pattern: 100+ procedural seed generators and 365 built-in presets for seed patterns
  • Multipass: Chain full-sphere sweeps with different templates and settings
  • ControlNet: Pipeline-specific structural guidance for SDXL, SD 2.1, SD 1.5, and Qwen-Image Alpha
  • IP-Adapter (Alpha): Image-guided style conditioning for SDXL and SD 1.5

License note

Any valid license unlocks full resolution and Real-ESRGAN — no resolution gate by licence tier. Pro (not for sale at launch) will add sequences (image sequences & animation) and 4 machine activations (Standard has 2). There is no STD-8K / PRO-16K license split.

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