Post Processing
Finish the image on the sphere. Stack GPU effects, drop a LUT, preview on the current tile, then write the high-resolution output.
Post processing is the last bench. After you have generated, tiled, spotted, or layered, you grade and texture the whole sphere so the look holds at every heading.
The stack is 29 GPU effects in seven groups: Detail, Color, Artistic, Film, Lens, Noise,
and Finishing. Colour carries 59 bundled LUTs, plus .cube
and zip import, and LUT generation from one of your own photos. Live preview runs against
the tile you are looking at.
Tonemapping is ACES, AgX, Reinhard, or Hable, with exposure, split toning, HSL, channel mixer, and gradient map. This is a finishing kit, not a full colour-grading suite — there are no curves, Levels, or white-balance tools.
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1 · Open Post
From the Post-Process tab or the effects tool on the viewer. The stack is the same chain.
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2 · Add effects
Push LUT, grain, texture, or any of the 29 hooks. Solo, mute, or bypass each row. Reorder the stack.
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3 · Preview on the tile
The live preview is the region in front of you, not a tiny thumbnail of the whole wrap.
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4 · Commit
Apply writes a graph step. You can roll it back. Then export at the resolution you need.
Seven groups
Facts
| GPU effects | 29 |
| Bundled LUTs | 59 · .cube and zip import |
| Tonemap | ACES / AgX / Reinhard / Hable |
| Not included | Curves, Levels, white balance |
Work on your own GPU
One-time licence from $360. No subscription, no per-render cloud charge.
30-day money-back guarantee on every purchase.