Feature

Post Processing

Finish the image on the sphere. Stack GPU effects, drop a LUT, preview on the current tile, then write the high-resolution output.

Post processing is the last bench. After you have generated, tiled, spotted, or layered, you grade and texture the whole sphere so the look holds at every heading.

The stack is 29 GPU effects in seven groups: Detail, Color, Artistic, Film, Lens, Noise, and Finishing. Colour carries 59 bundled LUTs, plus .cube and zip import, and LUT generation from one of your own photos. Live preview runs against the tile you are looking at.

Tonemapping is ACES, AgX, Reinhard, or Hable, with exposure, split toning, HSL, channel mixer, and gradient map. This is a finishing kit, not a full colour-grading suite — there are no curves, Levels, or white-balance tools.

  1. 1 · Open Post

    From the Post-Process tab or the effects tool on the viewer. The stack is the same chain.

  2. 2 · Add effects

    Push LUT, grain, texture, or any of the 29 hooks. Solo, mute, or bypass each row. Reorder the stack.

  3. 3 · Preview on the tile

    The live preview is the region in front of you, not a tiny thumbnail of the whole wrap.

  4. 4 · Commit

    Apply writes a graph step. You can roll it back. Then export at the resolution you need.

Seven groups

Detail
Color
Artistic
Film
Lens
Noise
Finishing

Facts

GPU effects29
Bundled LUTs59 · .cube and zip import
TonemapACES / AgX / Reinhard / Hable
Not includedCurves, Levels, white balance

Work on your own GPU

One-time licence from $360. No subscription, no per-render cloud charge.

30-day money-back guarantee on every purchase.

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