Layer Editor
Drag artwork onto the sphere. Align it around a full 360°, snap it to the horizon, then commit the stack as a graph step.
Layers is a compositing bench on the sphere. You drop transparent PNGs — logos, cutouts, props — and move them on the live 360, not on a flattened rectangle. Align and distribute work around the full yaw. Horizon snap is a sphere verb a flat editor does not have.
When the arrangement is right, bake it. That commit is a node on the derivation graph, so you can reopen the recipe and fork it instead of living with a flattened dead end.
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1 · Open Layers
With a 360 on the canvas, open the Layer editor. Drop or import a transparent PNG.
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2 · Place on the sphere
Drag on the live viewer. Align or distribute several layers around 360°. Snap to the horizon when they should sit on the ground line.
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3 · Effects
19 blend modes. Five editable effects: Stroke, Drop Shadow, Outer Glow, Color Overlay, multi-stop Gradient Overlay. Optional AI Cutout and 2× / 4× upscale on a layer.
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4 · Bake
Commit the stack into the image. The graph keeps the step. Reopen it as an editable fork later.
What you can do here
Sphere placement
Move on the live 360. Align and distribute around yaw. Snap to horizon.
Stack effects
Blend modes plus stroke, shadow, glow, fill, and gradient overlay.
Kept in the graph
A bake is a versioned step, not a one-way flatten.
Facts
| Blend modes | 19 |
| Layer effects | Stroke, Drop Shadow, Outer Glow, Color Overlay, Gradient Overlay |
| Layer upscale | 2× / 4× plus AI Cutout |
| Commit | Graph node — reopen as a fork |
Work on your own GPU
One-time licence from $360. No subscription, no per-render cloud charge.
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