360 Shaders
360 Shaders is Alpha — available for testing and feedback. The workshop and limits can change.
Workshop + Claude Code
The studio on the left. Claude Code on the right, over MCP. The agent proposes. You Apply.
Shader Workshop
- Code
- Sphere
- Looks
Claude Code MCP
plugin 360-hextile propose shader_document_candidate ready Apply is yours
Codex and Grok use the same plugin.
What 360 Shaders can do
Fly a lit look on the sphere. Import that pose as a panorama.
Lit volume on the sphere
Sky that holds the poles
Ray-marched interior
A look you can share (.hexshader)
Demo stills land here after a desktop capture. Honest empty until then.
360 Shaders. Write GLSL on the sphere. The look stays on while you move. Import writes that view to a native panorama on your GPU. Export a .hexshader. Open/Add gives a friend the shader, looks, and values.
360 Doctor names seam and pole defects. Variation Board compares takes. Copilot and MCP can propose a change. You Apply. Claude Code sits beside the Shader Workshop. The agent proposes. You Apply.
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1 · Enter Workshop
Open +CREATE and choose 360 Shaders. Enter the Shader Workshop.
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2 · Live 360
The look stays on while you fly the sphere.
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3 · Doctor / Looks / Board
360 Doctor names seam and pole defects. Named Looks save a look. Variation Board compares takes. Accept is yours.
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4 · Import or Export .hexshader
Import mints an equirectangular panorama. Export a .hexshader when you want to share the look.
.hexshader
A .hexshader is a ZIP. Open/Add Shader Bundle loads the shader, looks, and values. Import is a different verb: it mints a panorama.
Related
Facts
| Release | Alpha — available for testing and feedback. The workshop and limits can change. |
| Where you open it | +CREATE → 360 Shaders |
| Workshop | Native 360 GLSL workshop |
| Output | Equirectangular panorama |
| Share | .hexshader |
| Agents | Claude Code / MCP propose, you Apply |
Work on your own GPU
One-time licence from $180. No subscription, no per-render cloud charge.
30-day money-back guarantee on every purchase.