Architecture Overview

Public map of the 360 Hextile desktop app and the surfaces that talk to it

Last updated: 2026-09-19

360 Hextile is a Windows desktop app. The UI is Tauri + Svelte. A local FastAPI backend drives CUDA on your NVIDIA GPU. Renders do not leave the machine.

This page maps public surfaces. It is not a source tour and not a plugin SDK.

What talks to what

Surface Job
Desktop app Create, tile, diffuse, grade, export. Header RENDER runs the pass.
Local HTTP API Same machine. The UI is the primary client. See API Reference.
npm 360 Viewer Embed a panorama on a website. Packages @ansonphong/360-viewer and @ansonphong/360-viewer-library. See 360 Viewer.
360hextile.com Licence, downloads, this documentation, Gallery publish. Not the render backend.

There is no customer plugin SDK. Pipelines ship inside the app. See Adding Pipelines.

Studio shape

  1. Create a source (Import, 360 LoRA, Patterns, Fractals, Solid Color).
  2. Choose a pipeline and a template.
  3. RENDER. Tiles resolve in sphere-space on a polyhedral mesh.
  4. Inspect the derivation graph. Export PNG, JPG, Radiance HDR, OpenEXR, cubemap, or fulldome.

Edit (edit) is the no-diffusion workspace — finishing without loading a diffusion model.

Model families (do not flatten these)

Sales copy names 7 production diffusion families: SDXL, SD 3.5, SD 2.1, SD 1.5, FLUX.1 Schnell, FLUX.2 Klein, Z-Image Turbo.

The engine also contains Alpha Qwen-Image and Alpha Chroma1-HD. TeleStyle is an Alpha style-transfer layer, not a family. Real-ESRGAN is an Alpha upscaler.

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