Architecture Overview
Public map of the 360 Hextile desktop app and the surfaces that talk to it
Last updated: 2026-09-19
360 Hextile is a Windows desktop app. The UI is Tauri + Svelte. A local FastAPI backend drives CUDA on your NVIDIA GPU. Renders do not leave the machine.
This page maps public surfaces. It is not a source tour and not a plugin SDK.
What talks to what
| Surface | Job |
|---|---|
| Desktop app | Create, tile, diffuse, grade, export. Header RENDER runs the pass. |
| Local HTTP API | Same machine. The UI is the primary client. See API Reference. |
| npm 360 Viewer | Embed a panorama on a website. Packages @ansonphong/360-viewer and @ansonphong/360-viewer-library. See 360 Viewer. |
| 360hextile.com | Licence, downloads, this documentation, Gallery publish. Not the render backend. |
There is no customer plugin SDK. Pipelines ship inside the app. See Adding Pipelines.
Studio shape
- Create a source (Import, 360 LoRA, Patterns, Fractals, Solid Color).
- Choose a pipeline and a template.
- RENDER. Tiles resolve in sphere-space on a polyhedral mesh.
- Inspect the derivation graph. Export PNG, JPG, Radiance HDR, OpenEXR, cubemap, or fulldome.
Edit (edit) is the no-diffusion workspace — finishing without loading a diffusion model.
Model families (do not flatten these)
Sales copy names 7 production diffusion families: SDXL, SD 3.5, SD 2.1, SD 1.5, FLUX.1 Schnell, FLUX.2 Klein, Z-Image Turbo.
The engine also contains Alpha Qwen-Image and Alpha Chroma1-HD. TeleStyle is an Alpha style-transfer layer, not a family. Real-ESRGAN is an Alpha upscaler.