Alpha release. Experimental build. Not for production use — features may break or change before stabilising.

v1.2.3-alpha

Alpha Latest Alpha

Experimental RTX 5090 and Blackwell support

First build that can load on RTX 5090 and similar Blackwell cards (5070, 5080). Support is experimental. CUDA 12.8 / torch 2.10.

Since 1.2.2-alpha. First build that can load on RTX 5090 and similar Blackwell cards; that support is experimental. Export HDRI into an Unreal project, install the Core models, and Describe the Tiles crop. Early preview. Expect rough edges.

Help → Check for Updates is the path from 1.2.2-alpha to this build.

What's new

RTX 5090 and Blackwell — This is the first 360 Hextile build that can load on GeForce RTX 5090 and similar Blackwell cards (RTX 5070, 5070 Ti, 5080). Support is experimental. A later alpha may still be needed for some pipelines. The Python CUDA stack is CUDA 12.8: torch 2.10.0+cu128, matching torchvision / torchaudio / xformers, torchao 0.16, bitsandbytes 0.49.2, CuPy 13.6, and the CUDA 12.8 runtime wheels. GPU-fit lists those cards. Diffusers and transformers stay on the qualified 0.37.1 / 4.57.6 API.

Unreal project export — Export has File and Unreal project. Unreal Engine (HDRI) applies lat-long HDR for UE4/UE5 TextureCube import. Choose a .uproject; Unreal can be closed. HDR saves into the project.

Core modelsInstall all recommended models queues SDXL Base and distilled FLUX.2 Klein. Models lists start expanded. Continue / Later / Skip never enqueue. Requested installs survive restart. Repair sits beside generation in the 360 block, header, and Models.

Models Test — Test runs through the GPU owner. One attempt per click. Outcomes stay in the Test dialog.

Tiles and SpotDescribe captions the selected-tile crop photo. Seed dice live in the SEED header. Advanced sits under the prompt with Global Prompt and Style. Spot Seed uses the same dice header.

Create360 LoRA is first in Create options.

Size12K (12288×6144) is on the equirect ladder. Hover 4K / 8K / 16K Size pills on the Render Detail hero. Size pills hide when the viewed node is 6K or larger.

GPU fit — Cards read Good fit for your GPU, May run slowly, Not a fit for your GPU, Unavailable. The fit pill sits beside status.

Copilot — Tool turns reach the studio. Unreal export tools are available. Consent-bound MCP turns.

License — Activation works with development access. Saved license and development-access status stay distinct.

Window title — Caption is 360 Hextile Pro plus version and channel.

Send Feedback — The draft stays until a confirmed receipt.

Fixes

  • Tiles Describe snapshots a square crop buffer so the caption matches the selected face.
  • Missing-template fallback is Dodecahedron.
  • Splash hides the prerender console until hydrate fills it. Version hangs as a half-pill on the startup minilog.
  • Dummy intake pipeline stays hidden until committed.
  • Tiles no longer shows "Saving draft…" under the button.
  • Sidecar startup failures and orphan identity close cleanly.
  • GPU compatibility catalog includes RTX 5090 and the other Blackwell GeForce cards.
  • Download progress uses one shared sample across Models, LoRA, ControlNet, cards, and 360 rows.

Alpha notes

RTX 5090 and other Blackwell cards are first-look in this alpha. If a model fails to load or a render dies on a 50-series GPU, send the log from Help → Send Feedback.

A later 1.2 alpha should appear in Help → Check for Updates. If a tool wait-pills forever or Exit refuses to park, send the log from Help → Send Feedback.

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