Our Story

Built From Necessity

When the tool you need doesn't exist, you build it yourself.

In 2024, I was deep into production on multiple fulldome projects—immersive 360° experiences designed to transport audiences into entirely new worlds. The vision was clear: use AI diffusion to generate seamless panoramic environments at resolutions that would actually hold up on a 100-foot dome.

The problem? No tool could do it.

I tried everything. Existing 360° generation methods produced visible seams, inconsistent lighting, and artifacts that became glaringly obvious when projected at scale. Traditional rectangular tiling created hard edges that no amount of post-processing could hide. The technology for generating AI-powered 360° panoramas simply didn't exist at the level of artistic quality and seamlessness that professional immersive work demands.

So I built it.

The Hexagon Breakthrough

The key insight was geometric: hexagonal tiles share edges with six neighbors instead of four, creating natural blending zones that eliminate the harsh seams of rectangular approaches. This became the foundation of 360 Hextile.

Battle-Tested In Production

For over a year, 360 Hextile was used exclusively in-house—refined through real projects, real deadlines, and real 100-foot dome installations. Every edge case discovered, every workflow friction eliminated.

The Journey

2024

The Problem

Existing tools fail to produce seamless 360° AI content at professional quality. Development begins on a hexagonal tiling approach.

2025

In-House Production

360 Hextile powers multiple fulldome productions including Texas Eclipse, Chakra Journey, and ongoing work on Cosmic Humanity. Relentless refinement through real-world use.

2026

Public Release

Version 2.0 launches with a completely redesigned UI, making professional-grade 360° AI generation accessible to creators everywhere.

AP

Anson Phong

Visual Artist & Creative Technologist

Founder of Studio Phong, a creative studio specializing in immersive experiences that blend technology and artistic vision. Based in the mountains of British Columbia, Canada.

Co-creator of Microdose VR and director of immersive 360° dome shows for planetariums worldwide, blending real-time rendering in Unreal Engine with custom AI tools and software development.

Fulldome VR Unreal Engine AI Systems Biofeedback

Powered By 360 Hextile

A selection of immersive projects created using the same technology now available to you.

Cosmic Humanity

40-minute ceremonial dome journey

The Emerald Tablets

Fulldome Hermetic wisdom experience

Texas Eclipse 2024

60-foot dome activation

Join the Journey

The tool that powered professional dome shows is now available for your own 360° creations.

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